Vietnam 1965-75


(1 customer review)

NOTE: This game is a re-working of the original Vietnam game, published by Victory Games in 1984.

“This simulation game re-creates the longest, most complex, and least understood conflict in US history in all of its military and political aspects. The rules include detailed treatment of movement, terrain, search and destroy operations, special operations, firepower, airmobility, riverines, brigade-level formations, limited intelligence, and auxiliary units in each scenario…”


That’s the blurb from the back of the original Victory Games edition of the game. This game has long occupied the top spot in many gamers’ lists of favorite Vietnam games. GMT Games is excited about the opportunity to get a new version of this classic back into print.

If you’re not familiar with the original game, there are several small scenarios and a couple of campaign games. Each year is divided into four seasons (Spring, Summer, Fall, and Winter), and each season has two turns (so, roughly 6 weeks per turn). The map scale is roughly 6 miles per hex and units are, generally, battalions or regiments. During the operational phase, players take turns (who gets to operate is determined by the NLF player) conducting operations with their units to destroy the enemy, clear the roads, take towns and cities, or just reposition units. In the Campaign Game, during Seasonal Interphases, each player decides whether and how many additional units and/or resources to bring in to the fight. The game features hidden VC units, airmobility, riverines, national morale, pacification, ARVN effectiveness, and many other nuances that allow the player to grasp the some of the experience of what it might have been like to conduct the war in Vietnam.

1 in stock

SKU 2123 Category

Additional information

Weight 1.55 kg
Dimensions 30.5 × 23 × 6.5 cm

1 review for Vietnam 1965-75

  1. Steven Anderson

    This is my favourite hex and counter game, period. The on map operation system is excellent. The VC/NVA are slippery, able to engage when and where they want, withdraw when they need. The Americans are mighty, big forces, air mobile but you will never have enough troops to do everything you want. The real magic of the game is in the campaign. The interseasonal phase is amazing. The way that American commitment to the war interacts with the other forces is fascinating. I really can’t say enough good things about this game.

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