Combat! 2 is an add-on module for Combat! You must have Combat! to play this expansion.
Combat! 2: From D-Day to V-E Day Campaign Expansion adds many new features such as:
- Elite Enemies in the form of the SS
- A third Squad and command elements for the Americans so Platoon Actions can be gamed with multiple players
- New weapons such as the STG44, the Thompson Sub-machine gun and the Springfield 1903
- Weather variations – Rain, snow, mist as well as Ground conditions like mud or snow
- Rules for fire – now artillery can start fires
- Trained medics – unarmed but efficient
- Vehicles – Pzkpfw IVF2, Sherman M4A3, M3 Half Track and trucks
- Light anti-tank weapons such as the Bazooka and Panzerfaust
- 12 new stand-alone scenarios
Combat! 2 will also include:
- a fully structured campaign game
- follow the fortunes of your squad from D-day to VE-day performing missions and patrols; will your squad be an efficient well-disciplined unit or the new Dirty Dozen?
- Character skills and experience and 7 ‘Campaign’ Scenarios
- Name your soldiers and follow their fortunes across the war
- Gain skills
- Develop enemies within the squad
- Earn medals
- Foxhole buddies who become inseparable during missions.
The Campaign Game consists of 6 ‘Chapters’, ‘Normandy’, ‘Pursuit’, ‘Hurtgen Forest’, ‘The Bulge’, ‘The Siegfried Line’ and ‘Germany’. Not all Chapters will be played depending on events.
So, in one Campaign you may be transferred to the Ardennes and take part in the Battle of the Bulge whilst in another you are sent to the hell of the Hurtgen Forest.
Events include – U.S.O. Entertainment, Illness, arguments within the squad, visits to Paris, Replacements, etc.
You will also play Missions and Patrols during the campaign and each Chapter has its own Mission Tables with 100 different missions and a Patrol Table with 10 different Patrols.
Each Campaign will be unique, and you will get to create your own story each time you play.
- Six 25” by 38” game maps
- Three counter sheets (5/8″ size playing pieces)
- Four 1-inch counter sheets
- Two Rulebooks
- Two Scenario Books
- Two Pads to track your squad’s exploits
- Nine Displays/Charts
- One Game Box
- Complexity: 6 out of 10
- Solitaire Suitability: 10 out of 10 – Designed specifically for solitaire play
- Time Scale: Abstracted dependent upon actions taken per round but between 30 seconds and 2 minutes
- Map Scale: 10 yards per hex
- Unit Scale: Single man – man-to-man combat
- Players: One – Designed specifically for solitaire play
- Playing Time: Two to six hours dependent upon size of scenario
- Designer: Ross Mortell
- Developers: Stephen Fliss and Adam Starkweather
- Artist: Nadir Elfarra
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