Additional information
Weight | 1.1 kg |
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Dimensions | 31 × 24 × 5.5 cm |
$115.00
Good news for those who are looking for a good entry-level game for the OCS system. OCS Crimea is perfect for that, and according to reviewers, has taken over the entry-game crown from past favourites such as Reluctant Enemies, and Smolensk.
Crimea covers the series of campaigns in the Crimean Peninsula during the war on the Eastern Front. Several scenarios cover the period of Axis ascendancy during the period September 1941 – July 1942. The Soviet resurgence is represented by scenarios from September 1943 – May 1944. Crimea features a variety of engagements: Manstein’s initial invasion-on-a-shoestring, the surprise Soviet amphibious counteroffensive, the brilliantly successful Operation Trappenjagd offensive that ousted the Soviets from Crimea, Germany’s brutal assault on Sevastopol’s fortifications, the Soviet’s eviction of Axis forces from the Taman peninsula and landings in Crimea, and the final overwhelming Soviet reconquest. The game covers a longer period of the war than any previous OCS campaign, allowing players to experience increasing Russian capabilities and declining Axis fortunes.
The map area covers all of Crimea, the Taman peninsula as far east as Krimsk, and southern Ukraine from Kherson to Mariupol. A game which portrays such a lengthy time period over varied terrain includes many interesting features: Axis siege artillery (Dora included), the Soviet battleship Sevastopol, huge German Me-323 transports, Soviet torpedo bombers, and the Russian ability to cross the Sivash. Random events cover historical events such as the Axis aerial tramway over the Kerch Strait, German assault boats, partisan warfare, and a geological eruption called a “mud volcano.” Crimea can be played as a set of standalone scenarios or as an addition to the OCS game The Third Winter, where it considerably changes that game’s southern map boundary. The 1941-42 period was created by new designer Guy Wilde and the 1943-44 scenarios done by Tony Birkett.
Crimea is a low-counter density, small OCS game. There are 560 combat units, and one 22×34 map at a scale of 5-mile hex/3.5 days turn. Seven scenarios are included so players can start at different points in the action.
Scenarios:
Components:
Game Designers: Guy Wilde & Antony Birkett
Game Developer: Chip Saltsman
Series Designer: Dean Essig
Out of stock
Weight | 1.1 kg |
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Dimensions | 31 × 24 × 5.5 cm |
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