Western Front Ace: The Great War in the Air 1916-1918

$130.00

(1 customer review)

Western Front Ace: The Great War in the Air, 1916-1918 is a solitaire, tactical level game which places you in command of a scout (fighter) aircraft during World War I. Each turn consists of one sortie, during which a combat will usually occur. The player may choose one of seven different nationalities to fly for, and can be based from one of many bases in along the trench lines or in Italy. Western Front Ace is based on the popular, action-packed Nightfighter Ace game system by Gregory M. Smith and is the third game in the series, with a strong narrative around the pilot as you look to increase your prestige, earn skills, and rise in rank through promotion and receive awards.

The system is packed with rich technical detail but without the complexity to capture the key historical facets of the air battles over Europe in the Great War.  In terms of scouts (fighters) alone, there are 42 aircraft models available to pilot. The families of aircraft include:

  • SPAD (3 aircraft)
  • Nieuport (8 aircraft)
  • Fokker (4 aircraft)
  • Sopwith (6 aircraft)
  • Albatros (4 aircraft)
  • Pfalz (3 aircraft)
  • S.E.5, Airco, Bristol, various other British (9 aircraft)
  • Halberstadt (1 aircraft)
  • Hanriot, Aviatik, others (4 aircraft)

Components:

  • Two Countersheets of 9/16″ unit-counters  (336 counters)
  • Twenty-one Aircraft Display Mats 8.5″ x 11″ (double-sided, 42 total)
  • Seven Player Aid Cards 8.5″ x 11″
  • One Two-seater Target Mat 8.5″ x 11″
  • Four Pilot Awards Display Mats 8.5″ x 11″ (double-sided, 8 total)
  • One Air Operations Display Map 11” x 17” (double-sided, 2 maps total)
  • Twenty-four Ace Pilot Cards
  • Sixty Combat Cards
  • Rules Booklet
  • One Logsheet 8.5” x 11”
  • Two 6-sided, one 10-sided, and one 20-sided die
  • Box and Lid

In stock

SKU 1162 Category Tag

Additional information

Weight 2.3 kg
Dimensions 30 × 24 × 6 cm

1 review for Western Front Ace: The Great War in the Air 1916-1918

  1. Greg Borisko

    This is a great game. The learning curve isn’t very steep but mastering the nuances of when to be aggressive vs more cautious takes time and is the key to having a pilot survive more than a few sorties. Once I did, my current pilot (ace with 21 kills and a Blue Max medal plus others) has become a force to be reckoned with after seven months of combat. This connection with the character (at least in my case) is a large part of what makes this gaming experience so enjoyable.

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